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Omnicrafter
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Devlog
Dialog System
February 26, 2021
by
Claire
3
#programming, #update, #design
Another week, another devlog updating all of you on my progress. This last week, I worked on creating a dialog system for NPCs, allowing the player to talk to NPCs to receive direction (and possibly e...
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Lumberjacks and a General Update
February 19, 2021
by
Claire
3
#design, #update
Hello again! It’s been some time since my last update, but hopefully from here on my devlogs will resume their normal weekly schedule. I’ve gotten a lot done, but sadly a lot of it is not exciting...
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Minor Update
February 05, 2021
by
Claire
1
#update, #design, #programming
Another week, another devlog. I don’t have much to show this week. I’ve been working diligently, but most of my work is raw code, with no interesting assets associated with them as of yet. This we...
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What is left to be done
January 29, 2021
by
Claire
1
#update, #preview, #todo
Hello and welcome to the third weekly Devlog of Omnicrafter ! First, allow me to apologize for the delay – I’ve had a busy week, both working on the project and dealing with other real life issues...
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Omnicrafter Mission Statement
January 21, 2021
by
Claire
3
#design, #mission statement, #high concept, #roadmap
Hello again everyone! Thank you for staying with the project so far. This week, I’m going to be talking about the core mission statement or “high concept” of the game, as well as my thought proc...
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Where we are
January 16, 2021
by
Claire
2
#programming, #video, #screenshot
Hello everyone! I’m excited to announce Omnicrafter , and even more excited by everyone taking a look at the itch page. I realize that the page itself has little in terms of progress being showcased...
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